Zawwar Sami
All work
Game2026 · 1 month

Hacker's LegacyAn RPG about hacking, choice, and consequence.

A side-project RPG where you play a hacker climbing through underground networks, taking jobs, choosing alliances, and slowly being changed by the world you're trying to change. A break from the macro work to play with narrative systems.

  • RoleSolo developer
  • Year2026
  • Duration1 month
  • StatusShipped
The problem

Hacking games either go full arcade (typing speed minigames) or full simulator (pretend-Linux for two hours). The interesting space is in between — fast enough to feel like hacking, deep enough to feel like a story. That's the design target.

The approach
  • Designed a node-based narrative engine where every job rewires the underlying network you're hacking.

  • Wrote a fake-shell layer that's just real enough to feel like Linux without becoming a chore.

  • Branching consequences — alliances and reputations propagate through later jobs without scripting every combination.

The outcome
  • Fully playable in the browser — no install.

  • Roughly 2–3 hours of branching playtime in the first arc.

  • Reusable narrative engine that I'm planning to spin into a separate library.

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